Concept Guidance

Wanted Concepts


We need active, established Watch agents. Ideally, these are either un-Touched or Touched who are comfortable with their abilities and have been out of the Gloom for a few years. Remember that the Watch exists worldwide and these characters may have just transferred from elsewhere.

We need investigators. Watch agents who can and will investigate strange happenings and reported issues.

We need leaders and coordinators. Watch agents and leaders who can and will organize others to go after threats or investigate strange happens, who are capable of giving orders.

We need several specific roles in the Watch. Administration, training, safehouse workers, medical professionals, occult specialists, forensic specialists, cleanup crew, academics, and more. Talk to staff if you have a specific role in mind.

Concepts To Avoid

The following are a list of things to avoid. They aren't restricted per se, but avoiding these things will make your integration into the existing playerbase and our current plots much easier.

Characters who can't pass as human. You are welcome to create a character who is disfigured or odd-looking as a result of the Gloom (it does happen) but keep in mind that the Watch is quite small and it does not have a well-developed underworld. If you can't go out to get your groceries without making people scream, you will find that your RP is very limited. There are very few places a Touched character can go on the grid and be completely open.

Humans who know nothing about Touched. Touched people make ordinary humans very nervous, and it requires them knowing why they feel uncomfortable for most people to overcome that. You may find your RP quite limited if your character would be unnerved by the majority of the playerbase and wouldn't know why. It is also entirely acceptable to make an un-Touched ally or Watch member. If you plan on having your human character become Touched down the road, which is perfectly acceptable, keep in mind that it would likely require a plot. Someone who is aware of the Gloom is much more likely to be able to avoid stumbling into it. Most Touched knew very little of the occult world before they were taken.

Characters who are too mentally traumatized to function. That is to say, it's a good idea to mitigate your trauma. If your character was so damaged by the Gloom that they have trouble functioning, then your ability to participate in plots becomes limited. We're all about our characters dealing with heavy, weird stuff here, but the trick is to find a balance between that damage and your character being in control of his or her life enough to participate and do what needs to be done.

Restricted Concepts

The following concepts will need a stellar app or a new take to be allowed, either because they are overdone or because they need to be handled carefully. Please watch this space, as this list may change as the balance of the game changes.

Americans. We understand that many of our players are from the United States, and prefer to go with what they know, but remember that this game is set in London, UK. American characters are currently overrepresented on the game, and Americans face additional problems. Getting the right to work legally in the UK is not easy. If you do choose to come from a non-EU country, make sure your app explains how they have come to work legally in the UK. The Watch does not have the resources to supply fake ID packages or forge work visas. The best they could do is supply you with a photo ID that would work at bars and for taking out library books. If you are in the country illegally, be prepared to have to work under the table and dodge the law.

Characters who are missing a lot of time, or spend more than two months in the Gloom. The longer someone is in the Gloom, the more likely it is that they will come out so damaged that they can't function. Long-term displacement also causes problems with identification and re-integration back into society. A short stay in the Gloom human-time can screw you up just as much as a long stay, because time has no real meaning there. The average Gloom stay is a few days to a few weeks. Stays longer than a few months need to be well-justified.

Wealthy characters. We welcome a well-written app, and in fact, the Watch will try to court people who could financially back them. That said, the wealth has to be integral to the character concept in order to be approved, as opposed to someone who is wealthy just because.

Odd or restricted diets. While this is a legitimate and reasonable flaw, it is currently overrepresented on the game and should be fairly rare - after all, normals are unlikely to forget someone they see eating out of a rubbish bin.

Monstrous second form. As with odd diets, shapeshifting is fairly rare and is currently overrepresented on the grid.

Touched with the ability to heal. Approval of this concept type will depend on how many healer characters we currently have on-grid and how well-balanced the powers are. Remember that the Gloom giveth and the Gloom taketh away when writing this type of character.

Characters under the age of 21. The dynamics of the game skew from mid-twenties to early thirties. We recommend against younger characters, but one may be approved with a strong application.

Closed Concepts

These character types will not be approved, either because of integration issues, power handling issues, or other reasons. Please note that this list may be subject to change from time to time.

Others. Others may only be presented as NPC foils.

Characters who are aligned against the Watch - again, outside of foils.

Touched with the ability to manipulate time.

Immortal characters.

Character Categories

On Gloom MUX, there are three types of characters:

  • Touched - A character with paranormal abilities who gained them through exposure to the Gloom.
  • Paranormal - A character who has not entered the Gloom, but has some form of paranormal ability.
  • Mortal - An ordinary human being who may or may not be aware of the Gloom and the Watch.

In addition, there are three types of association with the Watch:

  • Watch Agents - Part or full-time members of the Watch who help with the day-to-day operations, run safehouses, investigate Gloom-related events and/or hunt monsters.
  • Watch Affiliates - People who are friendly with the Watch and are aware of its existence. These people may periodically provide support for the Watch, or they may be under the Watch's protection.
  • Unaffiliated - Anyone who is either unaware of, or distrustful of the Watch. Please note that we do not allow characters who are outright hostile to the Watch.

Characters may be any combination of these categories. See alt policies for specific rules.


Please take note of our Alt Policy.

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